[CLASS BUILD] the fast assassin (dual wielding rogue) (2024)

I want to create a rogue who goes for full offense, moves and attacks as fast as possible and does lots of damage.

I want to thank a lot of people who gave me some advice for this, especially Boeroer and MaxQuest.

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The fast assassin

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diffuculty: hard version 3.06 ( I tried to optimize a lot, so it should work for PotD too)

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solo: not intended, should be part of a full party

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class: rogue

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race: pale elf (elf for dex and per, pale because he is a cold killer)

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background: a raider from the deadfire

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stats:

mig: 11

con: 10

dex: 20

per: 19

int: 08

res: 10

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skills: max stealth, spend the remaining points however you like, maybe survival bonusses

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abilities and talents:

v1: crippling strike

lv2: backstab

lv3: reckless assault

lv4: two weapon style

lv5: deep wounds

lv6: weapon focus ruffian

lv7: dirty fighting

lv8: outlanders frenzy

lv9: withering strike (most damage), blinding strike (best debuff) or escape

lv 10: vicious fighting

lv11: deathblows

lv12: spirit of decay

lv13: sap

lv14: fast runner

lv15: shadow step, feign death or something else you did not take at lv 9

lv16: vulnerable attack

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items:

weapon: resolution+purgatory, bittercut+vent pick as alternative for slash resistent foes

boots: boots of speed or viettros formal footware (dex+4) if you have other sources of movement speed

head: maegfolc skull (mig+4)

armor: something light so you attack fast, maybe Gwisk Glas (robe with second chance)

neck: liliths shawl (per+3)

belt: ???

rings: ring of thorns (dex+3), ring of deflection, ring of protection

hand: gloves of swift action

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I want a rogue who attacks as fast as possible and who does lots of damage this way.

about stats:

Dex is the only thing that reduces the duration of everything (attack, recovery, reload). Even if you cut the recovery completely (what I intend to do), dex will still increase your attack speed. By maxing out dex, this chas attacks as fast as possible in this game (when he uses fast weapons, but I use sabres for max damage). Why also max per? rogues have a high base acc. What does a char with high acc need? EVEN MORE ACC! Unless your acc is 100 points higher than the enemy defense, more acc means more damage. If you can remove misses and grazes and rogues can covert hit to crit, you will crit a lot. This is especially good with anihilating weapons (+50%crit damage). High per means also high interrupt. crit gives also +25 interrupt. When you attack fast with high per, the enemy has less chances to interrupt you while you will interrupt the enemy a lot. Of course this is only true for the enemy you attack. Beware of attacks by other enemies, you cannot take many hits and your defense is low.

Why so little might? For most classes, might is the main boost to damage. Rogues have several other factors that will increase their damage (sneak/death attack, backstab, reckless assault, deep wounds (this profits from might)). Just to be sure, assuming they use the same weapon rogues get as much damage bonus from might as any other class and more might is always good. Its just that gave dex and per a higher priority for this char because I wanted fast attacks with lots of crits.

Why so little int? This rogue has no AoE attacks, so it influences only the duration of debuffs. If you kill the enemy before the debuff runs out, it lasts long enough. He is part of a party, so other party members can and should CC enemies too.

Con and res should not be dropped too much, because you need to be alive in order to deal damage.

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abilities and talents: I tried to focus on things that increase your damage and acc. Vulnerable attack comes late because it slows you down and this build is about speed. But at the end of the game you might have zero recovery even with vulnerable attack. Then you should turn it on to do more damage.

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weapons: I choose those sabres for max damage and for the style ( I am a pirate ;-). Good alternatives are any weapons that cause prone or stunn on crit (you crit a lot) or that are anihilating. For example We Toki (axe with prone on crit, all axes are anihilating) or Godanshuntyr (hammer, stunn on crit, +1 mig, high interrupt, 2 damage types).

You could also go for 2h weapons (change weapon style talent and skip vulnerable attack). You can do it the save way and use tall grass (long range weapon with prone on crit). Or you take Hours of st. Rumbalt as the ultimate weapon (annihilating, prone on crit, 2 damage types, you gett it with acc enchantment). With a 2h weapon, the damage per hit will be higher. But it is much harder to get zero recovery. If you manage to get zero (or at least very low) recovery with St. Rumbalt, your damage will be much larger than with dual sabres because all the damage modifiers (remember, rogues have a lot of them) are based on base damage. However, speed was my main factor for this build, so I stick with dual wielding.

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I am not an expert for equipment, so I chose the one that gives the highest stat bonusses. Your armor should not be too heavy, because the goal is zero recovery. In the best case you reach zero recovery without the use of spells or potions even when vulnerable attack is on. Durganise your weapons and armor, which any char should do anyway. Add a corrosive lash to your weapon. I chose corrosive because of bittercut as alternative weapon. If you do not use sabres, you can chose whatever element you like.

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how to play: Enter stealth before combat. Your first two normal attacks will be a backstab them. Attack enemies who are engaged by your tank or who stand alone. You will likely die if you get surrounded. Fast movement helps you because if you spend less time walking, you have more time to do damage. Your party should help you. If they CC the enemy, the enemy cannot kill you and you have no problem to use death attacks, which should kill enemies really fast before CC runs out. Use your full attack skills (crippling, blinding, withering strike) anyway, they have a damage bonus and there is no recovery between them (when dual wielding, a full attack uses both weapons). Every time I play I give each char a ranged weapon as secondary weapon. It can be better to do less damage from a save position than to make no damage because you are dead. Sometimes enemies stand in large AoE damage or your tank(s) manages to block the enemies path completely.

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If you have any comments, please post them

I am happy for every advice I can get.

[CLASS BUILD]  the fast assassin (dual wielding rogue) (2024)
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