Obsidian’s Pillars of Eternity is an oldschool RPG bringing party management, story and tactical action to your entertainment. This Trophy Guide and Roadmap features all trophies and achievements for the Playstation 4 and Xbox One versions of Pillars of Eternity: Complete Edition. You will probably also want to read our Combat Guide!
- Time to Platinum: 50+ hours
- Platinum Difficulty: 8/10 (Mostly time consuming. You can play on easy)
- Playthroughs required: 2 You must complete the game once killing many enemies and once killing few.
- Missable Trophies: Yes, particularly in the White March.
- Online Trophies: None
Most Efficient way to Platinum:
- First Playthrough: Start as a Rogue so you can get the most out of scouting, lockpicking and trapping. Make sure to recruit all party members and engage every single enemy you can! This will take you towards the Kill 1200 enemies Gold Trophy. Do all the side-quests and explore every area during this playthrough, that will be your longest.
- Second Playthrough: Invest into lore and rack up your speech so you can get out of combat whenever possible, avoid the side quests and focus on finishing the game killing no more than 175 enemies
- Optional / Cheat / Shortcut: You can play the game on easy and focus on not missing any quests and trophies without much challenge.
Pillars of Eternity Trophy & Achievement Guide
All trophies can be attained through a minimum of two playthroughs and it is recommended to finish all side quests on your first playthrough. For more information on the game read our combat guide.
Gather all Trophies
Pillars of Eternity Platinum
The platinum trophy is acquired when all other trophies are unlocked.
Completed Act I
You have completed Act I
Act 1 finishes after you do the quest “The Old Watcher” which starts in “Caed Nua“
List of Act 1 Main Quests
- A Moment’s Respite
- The Ruins of Cilant Lîs
- The Gilded Vale
- Visions and Whispers
- The Old Watcher
Completed Act II
You have completed Act II.
Act 2 finishes after you do the quest “The Hermit of Hadret House” which begins in “Brackenbury“
List of Act 2 Main Quests
- Never Far from the Queen
- The Man Who Waits
- Undying Heritage
- Through Death’s Gate
- The Hermit of Hadret House
Completed Act III
You have completed Act III.
Act 3 finishes once you do the quest “Court of the Penitents” which begins in the “Burial Isle“
List of Act 3 Main Quests
- The Assassin at Large
- Council of Stars
- Court of the Penitents
Won the Game!!!
Congratulations! You have completed the game.
This trophy will pop up once you complete Act 4 and see the endings. There’s only one main quest in Act IV, “Memories of the Ancients“. You CAN fail the main quest and go to an ending because of the world state you have created, so beware! It is not necessary to go to the White March to complete the game.
The Watcher with Eight Friends
Recruit all companions (excluding those in The White March)
There’s a total of eleven companions to recruit in the game. Eight of them can be found in Act 1 and 2, but be mindful there are no rogues to find until the White March!
- Note: There are two companions that you get for the prologue that don’t count for this trophy: they are Calisca and Heodan, who no matter what you do will die at the start.
Name | Class | Location | Act |
---|---|---|---|
Aloth | Wizard | Gilded Vale – In front of the Black Hound Inn | Act I |
Edér | Fighter | Gilded Vale – At the gate to the Hanging Tree | Act I |
Kana Rua | Chanter | Caed Nua – In front of the entrance, at the Western Barbican | Act I |
Durance | Priest of Magran | Magran’s Fork – Shrine of Magran, the statue at the crossroads | Act I |
Sagani | Ranger | Woodend Plains – Crossroads in the south | Act II |
Pallegina | Paladin | Ondra’s Gift, Defiance Bay – In front of the Vailian Trading Company | Act II |
Hiravias | Druid | Stormwall Gorge | Act II |
Grieving Mother | Cipher | Dyrford Village – Southeast, below Hendyna’s Apothecary | Act II |
Devil of Caroc | Rogue | Galvino’s workshop – Basem*nt of Galvino’s Cabin, Durgan’s Battery | White March I |
Zahua | Monk | Stalwart | White March I |
Maneha | Barbarian | Stalwart | White March II |
Enchanter
Apply 5 or more different enchantments.
You can craft at anytime from out of combat, using items in both your inventory and stash. If you selected a high difficulty, you may need to camp to craft. You can enchant any armor, weapon or shield but you will not be able to change their existing enchanting type such as the attributes.
To get this trophy you have to create 5 different enchantments on any piece of gear. You will need to invest some points into enchanting for this. Make sure to loot everything you can to have the right materials!
Chef
Create 5 or more different food items.
You can craft at anytime from out of combat, using items in both your inventory and stash. If you selected a high difficulty, you may need to camp to craft. You will need to open your crafting inventory from the character menu and have a look at the cooking recipes you have and the ingredients you need. You can complete side-quests to unlock new recipes. Make sure to loot everything you can to have the right materials!
Scribe
Create 3 or more different scrolls.
You can craft at anytime from out of combat, using items in both your inventory and stash. If you selected a high difficulty, you may need to camp to craft. You will need to open your crafting inventory from the character menu and have a look at the scroll recipes you have and the ingredients you need. You can complete side-quests to unlock new recipes. Make sure to loot everything you can to have the right materials!
Alchemist
Create 3 or more different potions.
You can craft at anytime from out of combat, using You can craft at anytime from out of combat, using items in both your inventory and stash. If you selected a high difficulty, you may need to camp to craft. You will need to open your crafting inventory from the character menu and have a look at the potion recipes you have and the ingredients you need. You can complete side-quests to unlock new recipes. Make sure to loot everything you can to have the right materials!in both your inventory and stash. If you selected a high difficulty, you may need to camp to craft.
Trappy
Place 5 or more trap items.
Traps are placed by characters with a trap equipped in their quick slots. You can only have one trap laid out at a time by each party member, and your party is immune to triggering it (but not to friendly fire in high difficulties). You can find traps at merchants, but you cannot recover them when you disarm them. Make sure to place five different traps for this trophy.
Relative Pacifism
Complete the game killing fewer than 175 creatures and NPCs.
You will have to avoid most side-quests and have a high Lore investment to get out of tricky situations. Chose your dialogue options and reload if needed – making sure to avoid combat at all costs. This trophy is best done on your second playthrough.
Super Murderer
Complete the game killing 1200 or more creatures and NPCs.
Go on a rampage! Do this trophy on your first playthrough, killing everything and everyone in your path. You can still be a good person, just make sure you clear all maps of all possible monsters.
5 Upgrades in Stronghold
Complete at least 5 upgrades in the stronghold.
Strongholds are a game mechanic of resource management that allows players to earn wealth. Your first stronghold will be Caed Nua, and you will be able to customize its looks and operations, get unique quests and other settlement-management activities.
Caed Nua will be a ruin when you first obtain it, so you must work to improve and upgrade the location. The first step towards reconstruction is collecting taxes from the townfolk and employing a “hireling” to work and stay at your stronghold. Initially taxes will be low, as the stronghold security is suspect and the population doesn’t really like you. Invest in security and increase your prestige to gather higher taxes and avoid bandits and other bad random events, and possibly create good ones.
Hireling | Cost /day | Prestige | Security |
---|---|---|---|
Berathite Cleric | 10 | +1 | +1 |
Blooded Thug | 10 | +1 | +1 |
Goldpact Knight | 10 | +2 | |
Mercenary Mindstriker | 10 | +2 | |
Orderless Disciple | 10 | +2 | |
Rauatai Linebreaker | 10 | +2 | |
Skirmish Archer | 10 | +1 | +1 |
Vagabond Skald | 10 | +2 | |
Vailian Shock Mage | 10 | +2 | |
Vanguard Soldier | 10 | +1 | +1 |
Warden of the Wilds | 10 | +2 | |
Aedyran Noblewoman | 200 | +6 | |
Brutish Warrior | 50 | +3 | +2 |
Dunryd Psion | 100 | -2 | +2 |
Fellow of St. Waidwen | 90 | +1 | +3 |
Glanfathan Soul Hunter | 100 | +2 | +3 |
Vicious War Criminal | 350 | -4 | +3 |
Aldwyn | 10 | +2 | |
Big Durmsey | 10 | +2 | |
Gjefa | 10 | +2 | |
Iqali | 10 | +2 | |
Lyrinia | 10 | +2 | |
Orico | 10 | +2 | |
Fampyr | 20 | -3 | +5 |
Crucible Chevalier | 20 | +4 | +2 |
Doemenel Thief | 20 | +2 | +4 |
Dozens Mercenary Captain | 20 | +3 | +3 |
Avenger of Skaen | 65 | -2 | +3 |
Korgrak | 50 | -6 | +6 |
Upgrade List
Upgrading your stronghold also has in-game benefits for your combat and party. All upgrades cost gold and in-game time to come to fruition, so you must pick an upgrade, pay for it, and go away for a while until you get a notification that the upgrade is finished. You can only do one upgrade at a time so focus on security first!
- Resting Bonuses (listed in table)
- XP for benched companions (Allows idle companions waiting for you at the keep to earn full xp!)
- Merchants and Special Equipment Deals
- Earn Ingredients
Name | Bonus / Effect | Prestige | Security | Cost | Game Time |
---|---|---|---|---|---|
Training grounds | Might resting bonus | + 0 | + 2 | 1500 | 2 days |
Library | Lore resting bonus | + 2 | + 0 | 900 | 2 days |
Forum | Intellect resting bonus | + 4 | + 0 | 1200 | 2 days |
Hedge Maze | Stealth resting bonus | + 0 | + 3 | 1400 | 2 days |
Botanical gardens | creates plants every turn | + 1 | + 0 | 1800 | 2 days |
Curio shop | produces creature parts every turn | + 1 | + 0 | 1800 | 2 days |
Dungeons | you can take certain NPCs as prisoners | + 0 | + 0 | 1200 | 3 days |
Bailey | needed to build the Training grounds. | + 2 | + 0 | 800 | 2 days |
Barracks | needed to hire hirelings. | + 0 | + 3 | 2000 | 3 days |
Warden’s Lodge | Survival resting bonus and bounties | + 2 | + 2 | 1000 | 2 days |
Artificier’s Hall | Mechanics resting bonus | + 1 | + 0 | 1600 | 2 days |
Craft Hall | Dexterity resting bonus | + 1 | + 1 | 1600 | 2 days |
Chapel | Resolve resting bonus | + 4 | + 0 | 2000 | 2 days |
Towers | Perception resting bonus | + 2 | + 1 | 800 | 3 days |
Woodland Trails | Athletics and Constitution resting bonus | + 1 | + 2 | 1500 | 3 days |
West Curtain Wall | Protection from the west | + 0 | + 4 | 2500 | 4 days |
South Curtain Wall | Protection from the south | + 0 | + 4 | 2500 | 4 days |
Main Keep | needed for visitors and adventures | + 3 | + 4 | ||
Brighthollow Restoration | needed for resting | + 2 | + 0 | 500 | 2 days |
Eastern Barbican | Bars passage to Woodend Plains | + 1 | + 2 | Free | Instant |
Western Barbican | Bars passage to Isce Ien River | + 0 | + 2 | 900 | 3 days |
Merchant Stalls | Access to a merchant | + 0 | + 0 | 1400 | 2 days |
Brighthollow Courtyard Pool | Repair pool | + 1 | + 0 | 600 | 1 day |
Brighthollow Hearth | Restore order to the keep | + 1 | + 0 | 600 | 1 day |
Brighthollow Lab | Restore lab | + 1 | + 0 | 600 | 1 day |
All Upgrades in Stronghold
Complete all of the upgrades in the stronghold
Complete all of the upgrades listed on the table above.
From the Clouds to the Depths
Kill the sky dragon and adra dragon
The Sky Dragon is found in the Temple of Hylea during the main quest “The Guilded Vale” in Act I. It’s immune to:
- Blind
- Dazed
- Dragon Breath
- Frightened
- Stuck
- Terrified
- Unconscious
The Adra Dragon is found when you reach the end point (level 15) of the “Endless Paths of Od Nua“. You’ll be here for the quest “The Old Watcher” in Act I. The dragon is immune to:
- Unconscious
- Stuck
- Frightened
- Terrified
- Petrified
Appease all of the Gods
Complete all of the god appeasem*nt quests
You must complete these quests:
- Into the White Void
- The Old Queen and the New King
- A Servant of Death
- A Nest Above the Clouds
Explorer
Visit every map (excluding those in The White March)
This is a difficult trophy and was bugged on PC – there’s a list of 171 places to visit, which includes sheds and back-offices. Here’s a generated list from the game files:
0001_Dyrford_Village
0002_Dyrford_Tavern_01
0003_Dyrford_Store
0004_Dyrford_Tanner
0005_Cave_Ogre
0006_Dyrford_Crossing
0007_Temple_Skaen
0008_Cliaban_Ext
0009_cliaban_ruillaig_01
0010_Cliaban_Ruillaig_02
0011_Dyrford_Tavern_02
0012_Dyrford_Temple
0013_Dyrford_Mill
0014_Dyrford_House_01
0101_Copperlane_Exterior
0102_Copperlane_House_01
0103_Copperlane_House_02
0104_Copperlane_House_03
0105_Copperlane_House_04_Lower
0106_Copperlane_House_04_Upper
0107_Catacombs
0108_Copperlane_Tavern_Lower
0109_Copperlane_Tavern_Upper
0110_Expedition_Hall
0111_Copperlane_Great_Library
0112_Bridge_District
0201_First_Fires_Exterior
0207_First_Fires_Keep
0208_First_Fires_Palace
0209_First_Fires_Ruins
0210_First_Fires_Embassy
0301_Ondras_Gift_Exterior
0302_Ondras_Gift_Brothel
0303_Ondras_Gift_Trading
0304_Ondras_Gift_House_01
0305_Ondras_Gift_Lighthouse_01
0306_Ondras_Gift_Lighthouse_02
0307_Ondras_Gift_Lighthouse_03
0309_Ondras_Gift_House_02
0310_Ondras_Gift_House_03
0311_Ondras_Gift_Lighthouse_01b
0312_Ondras_Gift_Brothel_02
0313_Ondras_Gift_House_04
0314_Ondras_Gift_House_05
0315_Ondras_Gift_House_06
0401_Brackenbury_Exterior
0402_Brackenbury_Hadret_House_Lower
0403_Brackenbury_Hadret_House_Upper
0404_Brackenbury_Sanitarium_01
0405_Brackenbury_Sanitarium_02
0406_Brackenbury_Reymont_Manor_Lower
0407_Brackenbury_Reymont_Manor_Upper
0408_Brackenbury_House_Doemenel_Lower
0409_Brackenbury_House_Doemenel_Upper
0410_Brackenbury_Inn_Lower
0411_Brackenbury_Inn_Upper
0412_Brackenbury_Inn_Cellar
0501_Heritage_Hill_Exterior
0502_Heritage_Hill_Tower_01
0503_Heritage_Hill_Tower_02
0504_Heritage_Hill_Tower_03
0505_Heritage_Hill_Mausoleum_01
0506_Heritage_Hill_Mausoleum_02
0508_Heritage_Hill_House_01
0509_Heritage_Hill_Ground_01
0601_Stronghold_Exterior
0602_Brighthollow_Lower
0603_Brighthollow_Upper
0604_Stronghold_Great_Hall
0605_Stronghold_Dungeon
0606_Stronghold_Barracks
0607_Stronghold_Library
0608_Warden_Lodge
0609_Chapel
0610_Craft_Shop
0611_Artificer_Hall
0612_Curio_Shop
0701_Encampment
0702_Ruin_Interior
0703_Ruin_Exterior
0704_Valewood
0705_Gilded_Vale
0706_Esternwood
0707_Raedrics_Hold_Ext
0708_Raedrics_Hold_Int_01
0709_Raedrics_Hold_Int_02
0710_Raedrics_Hold_Int_03
0711_Temple_Eothas_Int_01
0712_Backer_Inn_Lower
0712_Temple_Eothas_Int_02
0714_Backer_Inn_Upper
0715_Home_01
0716_Blacksmith
0717_Aslaugs_Compass_Lagoon
0718_Madhmr_Bridge
0719_Windmill
0720_Home_02
0721_Sea_Cave_Int
0722_Home_03
0723_Bear_Cave
0801_Black_Meadow_Wilderness
0802_Gilded_Vale_Wilderness
0803_Elmshore
0804_Stormwall_Gorge
0805_Pearlwood_Bluff
0806_Searing_Falls
0807_Lle_a_Rhemen
0808_Lle_a_Rhemen_2
0809_Pearlwood_Bluff_Cave
0810_Gilded_Vale_Hideout
0811_Woodend_Plains
0812_Twin_Elms_Northweald
0813_Searing_Falls_Drake
0814_Elmshore_Cave
0815_Northweald_Cave
1001_Od_Nua_Old_Watcher
1002_Od_Nua_Xaurip_Base
1003_Od_Nua_Ogre_Lair
1004_Od_Nua_Head
1005_Od_Nua_Drake
1006_Od_Nua_Catacombs
1007_Od_Nua_Forge
1008_Od_Nua_Vampire
1009_Od_Nua_Ossuary
1010_Od_Nua_Experiments
1011_Od_Nua_Fungus
1012_Od_Nua_Vithrak
1013_Od_Nua_Banshees
1014_Od_Nua_Tomb
1015_Od_Nua_Dragon
1101_Hearthstone_Exterior
1102_Hearthsong_Passage
1103_Hearthsong_Market
1104_Hearthsong_Home_01
1105_Hearthsong_Home_02
1106_Hearthsong_Home_03
1107_Hearthsong_Inn
1201_Oldsong_Exterior
1202_Oldsong_The_Maw
1203_Oldsong_Noonfrost
1204_Oldsong_The_Nest
1301_Twin_Elms_Exterior
1303_Hall_Of_Stars
1304_Hall_of_Warriors
1305_Blood_Sands
1306_Elms_Reach_Home_01
1307_Elms_Reach_Home_02
1308_Elms_Reach_Home_03
1401_Burial_Isle_Exterior
1402_Court_of_the_Penitents
1404_Sun_In_Shadow_01
1405_Sun_In_Shadow_02
Disposition
Attain rank 3 in at least three Dispositions
Disposition is the player’s “reputation” based on personality and choices that will create NPC interactions. There are ten personality types for NPCs, and the player’s reactions to them generate disposition.
You increase your disposition by talking and acting in quests and dialogue. There are three ranks to attain and each is tracked individually – you can have several dispositions going on simultaneously. Each rank is met when a certain amount of points are gathered – and you gather points depending on the event. A minor option gives a measly 1 point, average is 3 and major is 7.
- Rank 1 requires 25 points, Rank 2: 50, and Rank 3: 75 points.
Here are the possible dispositions, gain ranks by keeping to a certain type until you earn it, then move on:
- Aggressive – Hot-headed, bold, or impatient.
- Benevolent – Charitable, kind, soft, or weak.
- Clever – Sarcastic, sassy, foppish, or irreverent.
- Cruel – Merciless, sad*stic, brutal, or imperious.
- Deceptive – Dishonest, manipulative, or shrewd.
- Diplomatic – Cautious, tame, or courteous.
- Honest – Guileless, sincere, or straightforward.
- Passionate – Zealous, romantic, or obsessive.
- Rational – Practical, standoffish, or cold.
- Stoic – Tight-lipped, cool-headed, or simple-minded.
The Storied Adventurer
Complete a Minor, Average, Major, Grand, and Legendary stronghold adventure
Adventures are unlocked via the game’s Stronghold System. You must restore the “Great Hall” for adventures to begin appearing at random roll intervals. You must assign a companion to the adventure or they will become unavailable again, and you must make sure to not recall your party member until they have finished them or you’ll lose your rewards and it won’t be complete.
Here’s a list of all Adventures available
Minor Adventures (1 Turn, 25 Prestige)
- A Court of Spirits
- A Forgotten Hollow
- Black Waters, Broken Tombs
- Clerical Errors
- Sacred Skin
- The Ivory Horn
- The Night Mirror
- The Sky Breaker
- Witch’s Walk
Average Adventures (2 Turns, 50 Prestige)
- A Wreath of Ashes
- Bound and Buried
- Skulls for Mother
- Still as Stones
- The Mourning Circle
- The Page Unturned
- The Weaver’s Song
- To the Waterline
Major Adventures (3 Turns, 75 Prestige)
- A Curse of Cold Clay
- A Whistling in the Reeds
- Ring Finger
- St. Ifen’s Knot
- The Celebrant’s Dirge
- The Unworn Path
- What the Well Holds
Grand Adventures (4 turns, 100 Prestige)
- A Place of Great Silence
- Lavender and Lye
- Lovers’ Light
- The Crossed Eye
- The Wax Maker
- They Who Woke the Stars
Legendary Adventures (5 turnes, 125 Prestige)
- A Solitary Mark
- At the Edge of All Known Things
- Liminal Spaces
- The Coal Eater
- The Glass Tree
The Heir of Caed Nua
Defend your position as the master of Caed Nua
This is a White March trophy – completed by defending Caed Nua.
Herald of the Old Flame
Restart the fabled White Forge
This is a White March trophy for the quest “The White Forge” in Durgan’s Battery
Terror of the White March
Defeat the dragon that dwells in the White March
This is a White March trophy. You must defeat the Alpine Dragon within the White March. Your party should be over level 14 to attempt this, with decent equipment, rested to replenish your abilities and spells and with a rest bonus when possible! Boost your endurance with food and carry potions and scrolls in order to improve your survival chances.
The Siege of Crägholdt
Complete the Siege of Crägholdt quest
Siege of Crägholdt is a side quest in White March. You will obtain it via the Steward in Caed Nua. Read all of the notes to be able to reply correctly with:
- (first defense): “A warded mind.”
- (deadliest weakness): “Pride.”
- (most critical quality of magic): “Malleability – it can be shaped into any spell.”
- (wizard’s true foe): “Mortality.”
Among the Moss and Peat
Defeat the menace of Mowrghek Îen
This is a White March trophy: Defeat the dragon duo of Llengrath: Gafonercos and Turisulfus during “The Philactery’s Promise” quest in Mowrghek Îen. It’s recommended that you use scrolls of paralysis and buff your weapons with beast damage for maximum efficiency.
A Voice from the Deep
Reach the reliquary in the Abbey of the Fallen Moon
This is a White March Trophy: The Abbey of the Fallen Moon is in Stalwart, next to Durgar’s Battery.
Called to their Labor
Stop the threat you saw in your dreams
This is a White March trophy. You must complete “part 1” of White March, then leave the area and REST to have the dream and then complete “Part 2”.
If you enjoyed Pillars of Eternity, you’ll probably be interested in checking up the upcoming sequel: Pillars of Eternity 2!
Or you can find information on similar games like Tyranny, which is getting an expansion. Or check out Divinity: Original Sin and Divinity: Original Sin 2.
Check out more Trophy Guides.