Wizard Spell Guide & Spells You Get For Free Early On (2024)

Hi everyone, i think this will be useful for many people.

When selecting spells you need to consider two things.

Damage Spells

If it's elemental damage kind of spell you need to check the damage type. Corrode is the best damage type because VERY few creatures have corrode damage reduction. Second best is fire because it's effective against some of the really toughest creatures in the game and fire generally has more damage.

Debuff Spells

If it's a debuff you need to check the status effect it applies. The best effects are petrify, paralyze , confused, stun, blind, prone, sickened and in that order. You can get blind in spell levels 1 and 2, paralyze in level 2 and petrify in level 6. Sickened lowers fortitude, which makes the enemy weak against stuns such as fighter's and monk's. The effects that decrease will are mostly useful for your spells to hit. Decrease will and then cast a spell that attacks will. Simple. It might be good for let's say a dragon because higher level creatures will have large defences and your spells will graze or miss most of the time, unless you debuff their defences.

That being said you need to have as many spells in your grimoire as possible because for example a freeze spell can be more effective on a fire based creature. For that you need to copy spells from another wizard's grimoire, and they are easy to find.

The spells that you find on grimoires early on

Once you have the grimoire, copying a spell only requires gold.

I believe you get your first one in black meadow(or Magran's Fork, either one of them i cant recall) to the south east of the map. It contains: fan of flames, ghost blades, chill fog, minelotta's minor missiles, fetid caress, necrotic lance so dont take them on level up.

Second grimoire i got (in Caed Nua) has fireball, concelhaut's corrosive siphon, bulwark against the enemies, thrust of tattered veils, spirit shield, chill fog, fan of flames.

Recommended Spells

My recommendations for all six levels are as follows:

Level 1:

Chill Fog: Really overpowered spell even later in the game. Blinds and does damage for a long period.

Fan of Flames: It is good because it kills shades, shadows and phantoms, toughest creatures early on in the game.

Slicken: Nice prone effect, duration aoe.

Level 2:

Curse of blackened sight: Similar to chill fog but it attacks Will, which is huge because you'll want to blind melee attackers and they have lower will!

Rolling Flame: It can hit two times because it bounces off of walls! A little situational though.
Necrotic Lance: Corrode damage.

Fetid Caress: Paralyze on one enemy and sickened debuff in aoe.

Level 3:

Fireball: Good aoe fire damage.

Noxious Burst: Corrode damage & sicken effect.

Expose Vulnerabilities: Reduce DR and deflection. Useful for taking out big and tough creatures that have high defenses, for them DR and deflection are the only things that stand in your way.

Level 4:

Wall of Flame: If you can make a target stuck in a place you can kill him easily with this spell. For example you can block a whole enemy group with your tank on a doorway and just cast it on them. Same tactics apply to all the aoe spells with long durations. Such as level 1 spell chill fog.
Confusion: It makes the enemy attack each other or just stand still. Useful on tough melee enemies because it attacks will and they have high fortitude and low will.

Minoletta's Concussive Missiles: Sometimes you'll want to focus on one target, and this spell will do just that. 5 missiles that do crush damage in a very small aoe.

Level 5:

Malignant Cloud: One of the best aoe spells because it deals raw damage and lasts long. Make sure the enemy stays in the aoe and use it on enemies with high DR that you can't kill.

Ninagauth's Bitter Mooring: A beam that does freeze damage on target and also between you and the target. Applies stuck effect. They cannot move for a while so you can cast it after malignant cloud or some other aoe.

Wall of Force: Crush damage and does not hurt allies so it might be really useful in some fights where you just can't hit the enemy without hitting your allies.

Level 6:

Gaze of the adragan: Possibly the best spell in the game because it petrifies aoe and attacks fortitude, which means it'll work well on casters with low fortitude and high will, probably most dangerous enemies.

Death Ring: Corrode damage and a chance to kill instantly.
Arkemyr's Capricious Hex: It has a chance to paralyze (almost same thing as petrify) but it attacks will. So use it on tough melee creatures with low will.
Chain Lightning: High electricity damage that jumps. I think it doesn't hit allies but i'm not sure.

Edited by tnc

Wizard Spell Guide & Spells You Get For Free Early On (2024)
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